![]() Whether this is a bad thing is largely personal taste, but I’ve had more than enough grinding for gear and experience for one lifetime. Couple this with a “no levels” philosophy and a gear treadmill that starts much earlier that many others MMOs, and you get a continual grind. This system works in principal: you do quests, you get points to fill up your skill wheel and talent tress. Something that Funcom tried to do differently was their skill system, which I mentioned briefly before. More often than not, it felt like we died because of this skill lag – something inexcusable in modern MMOs. ![]() Running the game’s first instance with a group of players that are MMO veterans, we wiped no less than ten times, and our gear was decent for the level. ![]() Which isn’t good given that The Secret World is not an easy MMO by any means. Sometimes it feels like things are happening a full second after I hit the abilitiy. I’m not sure if it’s just because I’m spoiled after playing things like Tera, Guild Wars 2, SWTOR or even World of Warcraft, but the combat system just feels like it’s not all that responsive. So I’ve gone on and on about what I loved – so what did I not like? To start with, there’s something off about the combat system.
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